Believe it or not I am trying to develop a role playing game or a story game with some specific ideas that may or may not be working. I have posted to the forge like six times about some of the ideas that I have and have been referred to a few other game that I can't say I am terribly excited about.
American political Armageddon is my bag, Labor science fiction, liberty-punk? I don't know what I am calling it, but the ideas I got are sorta kinda fun to play I suppose. I have a few ideas relating to mechanics, I would like to have something that is for long term play, that is based on the loosening and tightening of the story and setting stakes in the loose moments and dealing with fallout in the tighter ones, from the fallout--not a good word--from the gambits in the tight moments you are trying to birth a story change. It's about constantly creating One of the problems I have is that story games; stop. Stopping is not the same as ending.
I feel that there is good room for cycles in the telling of fiction, some of my favorite novels can quite easily be read from the first page to the last page over and over getting different things out of it each time, and when those old games, even if they may offer us very little had that appeal, it was the ritual that enthralled. I want people to be able to have endings but those endings satisfy while building compelling beginnings.
The box is too small.
- liberty-punk (1)
- roleplaying (1)
Tuesday, April 8, 2008
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About Me
- Eric Walker
- New York City, New York, United States
- Never mind.